Grand Theft Auto and Killzone
My best friend and my girlfriend got me a
PlayStation 2 for Christmas, increasing by one the numbers of reasons I need
never interact with the outside world. I’ve had a GameCube for a while,
but the sheer variety of games on the PS2 makes it a completely different
experience. In an attempt to get myself up to speed on the console as quickly as
possible I went to Hollywood and rented the two most popular games the PS2 has
to offer currently; Grand Theft Auto: San Andreas and
Killzone.If you believe the news
media the Grand Theft Auto series has, along with Mortal Kombat, been the moral
compass our young people look to when they need the guidance their parents
can’t provide. In San Andreas you’re essentially the main character
in a L.A. street gang movie. You can steal any car you see driving by (nobody
ever parks in the fictionalized Los Angeles known as Los Santos); kill any
pedestrian; eat at any of the approximately four fast food establishments that
exist in this city of 6 million people. The plot, at least at the beginning of
the game, has you returning to Los Santos after five years away to help your
brothers, the Grove Street Gang, fight the rival Ballers Gang.
In this game you can eat pizza!
Does the fun ever start!?The
game prides itself on being “open,” which is to say that any
time between missions you can go anywhere in the city and do anything you want.
The problem is that wandering around urban blight looking for a fight
isn’t really my idea of fun. The game is an impressive technical
achievement. The feeling of walking around the streets of a real city is
convincing, but I like a bit more escapism in my games. After a while I got
bored with the “missions” (drive here, drive there, flail around
when you get there, drive back), so I decided to become a serial killer. I beat
up a woman and stole her knife, and then began stalking the streets looking for
women identical to her (there aren’t that many character avatars in the
game) and killing them when I found them. Eventually an ambulance showed up to
the scene of one of my murders, so I knifed the paramedic and stole the
ambulance. Then the game informed me that I could engage in paramedic missions
by driving the injured people in the back of the vehicle to the hospital by a
certain time. I did so and received money. Grand Theft Auto: San Andreas is a
lot like Cirque de Soleil show; it left me feeling a little dirty and very
confused.Killzone’s moral
universe is much simpler: Kill everything that isn’t like you. It’s
a first person shooter, a genre I haven’t really enjoyed on console,
basically because it’s tough to control movement and aiming with a
controller. “Run and Gun” type games like Quake and Doom only really
work for me with a mouse. Killzone was designed by Sony specifically for the
PlayStation, so it works somewhat better. The emphasis isn’t on moving
around quickly, but on finding cover and flanking enemy positions. Once I got
that down and got used to aiming with the control stick I began to have a fun
time. It also helped to turn the difficulty down to “Easy,” which
seemed to slow the enemy reaction time down to the point where I had a fighting
chance to target them before they shot me more full of holes than a Paul W.S.
Anderson script.Killzone is set in
some indeterminate future. A race of alien Nazis called the Helghast have
invaded our planet. You start out playing Capt. Temple. Your job is to find a
security key that’s been lost in transit inside the Hellghast-compromised
military headquarters and return it to General Vondel so he can take it up to
the orbiting SD platforms. SD? Super Deformed? South Dakota? Probably Strategic
Defense. Eventually you’re forced to leave the headquarters and make your
way across various bombed out locations in service of some vague objectives.
Along the way Temple is joined by three other soldiers, and together the four
try to cross heavily occupied
territory.
Time to get serious about
mall security.The ability to
play each level as different characters adds a little variety. However, most of
that variety is in the weapons that each character gets initially. Temple gets
the ISA assault weapon which has good penetrating power of distance. Lugar, a
female assassin, gets a silenced weapon with even better penetrating power. Rico
gets a big-ass machine gun with a cool rocket launcher. But 90% none of this
matters because there is very little ammo for the specialized weapons. Instead
you have to make do with the Helghast rifles, which at a distance have the
penetrating power of a waterpik. Prepare to spend a lot of time emptying clip
after clip at some target at the edge of your range hoping you get lucky and
kill it. That's why I usually play as Hakkar, a half-Helghast spy. He can carry
more ammo for Helghast
rifles.Perhaps the only real
downside to Killzone is the story. The cut scenes are well produced, but man are
they cheesy. It seems like the writers identified every awful cliche from bad
sci-fi movies, and then decided to use all of them. Really, every one. Temple
and Lugar are ex-lovers. (groan) Rico hates aliens but develops a grudging
respect for Hakkar. (groan) The slightly sinister-looking general of the SD
platforms turns out to be a traitor. (groan) All this badness, and it never
bothers to explain why the Helghast looks exactly like humans, or why Hakkar has
a British accent. Granted, most of the time Killzone is a blast, but I wish Sony
had spent more on the script.
Posted: Mon - January 3, 2005 at
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My name is Scott Hamilton and I live in St. Petersburg, Florida. My e-mail is Scott (at) stomptokyo.com.
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Published On: Jul 16, 2006 10:41 PM
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